Research Experience

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 JOURNAL ARTICLES

  • Anderson, C. Dalsen, J., Kumar, V., Berland, M. & Steinkuehler, C. (2018). Failing up: how failure in a game environment promotes learning through discourse. Thinking Skills and Creativity.

  • Dalsen, J. (2017). Technology, disability and law: Then and now. Journal of Special Education Technology, 32. 102-108.

  • Ruppar, A., Neeper, L., Dalsen, J. (2016). Special education teachers’ perceptions of preparedness to teach students with severe disabilities. Research and Practice for Persons with Severe Disabilities, 41. 273-286.

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BOOK CHAPTERS

  • Dalsen, J. (in progress, abstract accepted). A history of disability in video game character design. In M. Kent. (Eds). Gaming

  • Dalsen, J., Anderson, C., Squire, K. & Steinkuehler, C. (2017). Situating big data. In S. Slota & M. Young (Eds). Exploding the Castle.

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INVITED TALKS AND CONFERENCE PRESENTATIONS  

  • Hardin, C. & Dalsen, J. (2018). A sociocultural analysis of digital privacy curricula. Presented at the American Educational Research Association in New York, NY.

  • Dalsen, J. (2017). Data Capture and Learning Through Gameplay. Games for Change; New York, New York.

  • Dalsen, J. (2017). Analyzing Meaning in Model Construction through Multimodal Data. Analyzing Children’s Contributions and Experiences in Co-Design Activities, Standard, CA.

  • Dalsen, J. (2017). How to Think Like a Game Designer. Distance Learning and Teaching Conference; Madison, WI

  • Dalsen, J. (2016). Count me in: Finding inclusion in personalized learning. TASH Conference, St. Louis, MI. Robinson, J., Dalsen, J. & Rawat, T (2016). The work of middle school counselors: A multi-level study of a fully implemented comprehensive school counseling program. American Educational Research Association Conference, Washington D.C.

  • Dalsen, J. (2015). Tweet it: Disability and social networking sites. TASH Talk. Portland, OR.

  • Dalsen, J. & Bloker, L. (2015). Accessing the future: Creating inclusive communities through educational games. Paper presented at the Midwest ECO Conference, Madison, WI.

  • Gee, E., Anderson, C., Azari, D., Berland, M., Cox, J., Dalsen, J., Davis, P., Holbert, N., Russ, R., Sccaio, P., Squire, K., Steinkuehler, C. & Wielgus, L. (2015). Social Change Games. 11th Annual Games + Learning + Society Conference, Madison, WI.

  • Ruppar, A. L., Dalsen, J., & Neeper, L. S. (2015). Do special educators feel prepared to teach all students? Paper presented at the annual meeting of the Teacher Education Division of the Council for Exceptional Children, Tucson, AZ.

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PEER-REVIEWED CONFERENCE PROCEEDINGS

  • Dalsen, J. (2017). Classroom implementation of a games-based activity on astronomy in higher education. Foundations of Digital Games Conference, Cape Cod, MA.

  • Turker, A., Dalsen, J., Berland, M. & Steinkuehler, C. (2017). Challenges to a multimodal data set collection in games based learning environments. MMLA Workshop, Learning Analytics and Knowledge Conference, Vancouver, Canada.

  • Dalsen, J., Anderson, C., Kumar, V., Berland, M. & Steinkuehler, C. (2016). Games and learning: Making virology fun. Learning Sciences Graduate Student Conference. Chicago, IL.

  • Dalsen, J. (2016). Hello, world: Building accessibility in game design. GLS 12 Conference Proceedings. MIT Press: Cambridge.

  • Dalsen, J., Squire, K., Beall, M. (2016). From telescope to tablet: Using real world data to design an astronomy game. GLS 12. Conference Proceedings. MIT Press: Cambridge.

  • Anderson, C., Binzak, J., Dalsen, J., Saucerman, J., Jordan-Douglass, A., Kumar, V., Turker, A., Scaico, P., Scaico, A., Berland, M., Squire, K., Steinkuehler, C. (2016). Situating deep multimodal data on game-based STEM learning. 12th International Conference of the Learning Sciences, Republic of Singapore.

  • Anderson, C., Binzak, J., Jordan-Douglass, A., Dalsen, J., Kumar, V., Turker, A., Saucerman, J., Berland, M., Steinkuehler, C. (2016). Connecting gameplay, discourse and assessment in a learning game camp (2016). 12th Annual Games + Learning + Society Conference, Madison, WI.

  • Anderson, C., Dalsen, J., Stenerson, M., Robinson, J., Binzak, J., Wielgus, L., Ebert, S., Azari, D., Bloker, L., Scaico, P., Bohanen,

  • R., Squire, K., & Steinkuehler, C. (2015). Game-a-Palooza. 11th Annual Games + Learning + Society Conference, Madison, WI. GLS 11 Conference Proceedings. MIT Press: Cambridge.

  • Wielgus, L., Anderson, C., Binzak, J., Dalsen, J., Scalio, P., Azari, D., Berland, M., Squire, K. & Steinkueher, C. (2015). Situating big data across heterogeneous data sets of game data exhaust, class assessment measures and student talk. GLS 11 Conference Proceedings. MIT Press: Cambridge.

  • Binzak, J., Beall, M., Andersson, C., Azari, D., Wielgus, L., Dalsen, J., Squire, K. & Steinkuehler, C. (2015). Designing Tenacity. GLS 11 Conference Proceedings. MIT Press: Cambridge.

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